Mire Engine




Test Compiled Example Game



  1. Mire Engine Beta 4.3 Released

    By Thejuster il 29 June 2021
    +1   -1    0 Comments   10,496 Views
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    Mire engine Beta finally Available to download.
    Like this project? plase support whit a small donation if you want.

    Download Mire
    Last Post by Thejuster il 29 June 2021
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  2. Global Switchs

    By Thejuster il 19 May 2021
    +1   -1    0 Comments   383 Views
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    Enabled global switch.

    First, need to setup switchs into database.

    unknown

    Next, can call Switch in event editor
    unknown

    In Detail:

    unknown
    Last Post by Thejuster il 19 May 2021
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  3. BugFix 05-05-21

    By Thejuster il 5 May 2021
    +1   -1    0 Comments   120 Views
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    Small BugFixed

    • Fixed: Continue Last Project

    • Fixed: Light Setting [Flickering] and [Enabled]

    • Added: error.log

    • Added: Crash Report

    • Fixed: Updater

    • Removed: A small part of Javascript Light API

    Last Post by Thejuster il 5 May 2021
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  4. Updates 02-05-21

    By Thejuster il 2 May 2021
    +1   -1    0 Comments   56 Views
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    Changed Light Identification on Editor
    From this

    unknown

    To this
    unknown


    Added Switch On /OFF Button on Event Editor
    And Atmospheric Nodes

    unknown
    Last Post by Thejuster il 2 May 2021
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  5. GameTime Class and Weather Effect

    By Thejuster il 16 April 2021
    +1   -1    0 Comments   151 Views
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    New Update .
    Now in mire are available Rain, Snow and Game Time.

    Rain
    sFWxJA


    Snow affected of wind and camera movement

    sXsxRv


    Little Rain Video whit Thunder light



    GameTime Javascript interface

    CODICE
    //Just import Lib
    #include "GameTime.js"

    //declare a variabile whit GameTime constructor
    var time = new GameTime();

    //Get Seconds, minute and hours.

    var timestamp = time.Seconds() + ":" + time.Minutes() + ":" time.Hours();
    //for print to screen  HH:MM:SS


    Edited by Thejuster - 16/4/2021, 21:44
    Last Post by Thejuster il 16 April 2021
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  6. Light Feature Update

    By Thejuster il 5 April 2021
    +1   -1    0 Comments   431 Views
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    unknown

    New Light Feature.
    * Quality Incrased
    * More Power Reflection
    * PointLight and SpotLight

    And more Fixes
    unknown

    The old system obfuscated the sprites
    The new system highlights the reflections on the walls but does not distort the graphics.

    unknown

    The Reflections bounce everywhere turning almost everything into a 3d scene. the effect is much more elaborate and does not overlap with other pixels of a different color


    Stay tuned for more news :)
    Last Post by Thejuster il 5 April 2021
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  7. New Updates

    By Thejuster il 25 Mar. 2021
    +1   -1    0 Comments   132 Views
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    Added Teleport Node to switch Map.
    Attached Image
    Immagine

    Last Post by Thejuster il 25 Mar. 2021
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  8. First Full TechDemo

    By Thejuster il 23 Mar. 2021
    +1   -1    0 Comments   27 Views
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    New Fixes

    • Fixed Autostart Event

    • Fixed Keyboard Action

    • Fixed NPC Collision

    • Fixed Waitkey in Dialog

    • Improved Build Speed

    • Re-writed Event Editor

    • Added Wireframe mode in Debug



    Last Post by Thejuster il 23 Mar. 2021
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  9. Fixed Player movement

    By Thejuster il 16 Mar. 2021
    +1   -1    0 Comments   86 Views
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    A recently test, i see a bug when player goto in next position.
    if player walking to new coordinates, and user press an'other direction, the player go to new direction but loss
    the perfect coordinates.

    For example player walkin a step of 32 pixel per cells,
    when press first Right then Left now player go to X = 58 example. this is wrong.
    Causes many bug whit collision detection and relative position.
    Last Post by Thejuster il 16 Mar. 2021
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  10. MMORpgmaker Server

    By Thejuster il 18 Feb. 2021
    +1   -1    0 Comments   250 Views
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    The old MMORpgmaker Server ( for MMO Game )
    Now are switched from C++ to C# Core.

    The reason is simple, dont are important the language, but are very important how to use Socket
    and Thread.

    Managing multiple thread in c++ and comunicating whit external process is not sure.
    In MMORpgmaker can serialize a complex structure like Clustering Alrogithm.
    Whit Header, Body and footer.

    This system resize socket to maximum 50bytes at data sending, whit string, int uint and more information
    closed in unique socket structure.
    Whit C# Core can deserialize a complex structure fast like c++.
    whit a portable cross-platform library.
    Tested on linux geento the performance is very impressive.

    Stay tuned for more news.
    Last Post by Thejuster il 18 Feb. 2021
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